Game Studies - GeneralCatalog.Info

Game Studies - GeneralCatalog.Info

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Game Studies  (77)

Game Studies covers the artistic, cultural, social, psychological and economic significance of games. This category includes links to academic studies, journals, news articles, conferences, associations, and related information on game culture and research.

 
Conferences  (13) Education  (3)
Journals  (4) Personal Pages  (29)
@Video Game History  (53)  
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Amory et. al. - Computer Games as a Learning Resource - Paper by Alan Amory, Kevin Naicker, Jackie Vincent and Claudia Adams evaluating how biology students use computer games and how games can be used in teaching.
http://www.nu.ac.za/biology/staff/amory/edmedia98.html
Buzzcut - A collaborative weblog on the theory and criticism of electronic entertainment and video games, led by David Thomas.
http://www.buzzcut.com
Castronova, Edward: Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier - Report on the economy of Everquest, arguing that this virtual world has as real an economy as most nation states.
http://papers.ssrn.com/sol3/papers.cfm?abstract_id=294828
Computergamestudies Mailing List - Description of the mailing list, archives of previous posts and instructions on how to subscribe.
http://listserv.cddc.vt.edu/mailman/listinfo/computergamestudies
DFC Intelligence: Game Industry Research - Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries.
http://www.dfcint.com/
Digiplay Initiative - Research project on computer games, gamers and the gaming industry. Site has an extensive bibliography of print and online game research. Some news, links, events, own publications.
http://www.digiplay.org.uk/
Fun is Fine: Toward a Philosophy of Game Design - Article reviewing David Kennerly's philosophy.
http://finegamedesign.com/fun_is_fine.html
Game Culture - Resource for academics, developers, gamers and others interested in the significance of computer games as a cultural phenomenon. Includes information on news, journal articles, conferences, mailing lists and related resources.
http://www.game-culture.com/
Game Liberation - A game about game theory by Jesper Juul.
http://www.jesperjuul.dk/gameliberation/
Game Research - Offers news and research information on the development and social impact of computer games, and the Games Research mailing list.
http://www.game-research.com
Games, Gamers and Gaming Culture - Links to computer and video game research resources. Bibliography of game research, researchers, organisations, conferences, archives, news.
http://www.knowledge.hut.fi/projects/games/gamelinks.html
Global Timoto - One man, on a motorcycle, around the world, in mission to explore and record diverse people and the games they play.
http://www.globaltimoto.com
Interactive Fiction - Annotated bibliography and several scholarly articles about interactive fiction, by Dennis G. Jerz.
http://jerz.setonhill.edu/if/index.html
Jeffrey Goldstein: Does Playing Violent Video Games Cause Aggressive Behavior? - Quick and very sharp critique of the validity of recent research on video games and violence.
http://culturalpolicy.uchicago.edu/conf2001/papers/goldstein.html
Jesper Juul: A clash between game and narrative - MA thesis by a Danish ludologist arguing that games are not narrative. Links to his other work. 1999.
http://www.jesperjuul.dk/thesis/
John Unsworth: Living Inside the (Operating) System: Community in Virtual Reality - Essay discussing communities in MOOs, using PMC-MOO as a case study and discussing scholarly and pedagogical trajectories of MOOs. 1996.
http://www.iath.virginia.edu/pmc/Virtual.Community.html
Klevjer, Rune: In Defence of Cutscenes - Article situating cutscenes in games in relation to popular culture and narrative, arguing against the radical ludologist position that they are extraneous.
http://www.uib.no/people/smkrk/docs/klevjerpaper.htm
Ludology.org - Videogame Theory - Resource for academic videogame research - Includes articles, links, conferences, news
http://www.ludology.org
Making Sense of Software: Computer Games and Interactive Textuality - Essay about video games including an analysis of SimCity written by Ted Friedman.
http://www.duke.edu/~tlove/simcity.htm
New International Association for Digital Games Researchers - Brief information on this initiative by Digiplay, and a call for participation.
http://www.digiplay.org.uk/dga.php
Pargman, Daniel: Code begets community - Extracts of a PhD thesis on SvenskMUD and the management of a virtual gaming community.
http://svmud.lysator.liu.se/pargman/
Richard A. Bartle: MUD Writings Archive - A collection of fulltext research articles on MUDs by different researchers.
http://mud.co.uk/richard/oarchive.htm
Satellite Uplink - A collection of insights that put video games inside a broader cultural and aesthetic framework. E-book available for download.
http://www.efn.org/~dredmond/penguin.html
The Zero-Game Studio - Applied research lab specifically looking at game form. Located in Visby, Gotland, Scotland.
http://zerogame.tii.se/
Video Game Culture: Leisure and Play Preferences of BC Teens - Study examines the significance of children's video game play by surveying British Columiba teenagers' attitudes, interests, motives and behaviors toward gaming.
http://www.media-awareness.ca/english/r...dies/video_games/video_game_culture.cfm
Video Game Research Papers - Academic research papers examining violence in video games, and related topics.
http://icdweb.cc.purdue.edu/~sherryj/videogames/papers.htm
Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life - Article by Craig A. Anderson, University of Iowa and Karen E. Dill, Lenoir-Rhyne College, showing increased aggression in video game players.
http://www.apa.org/journals/psp/psp784772.html
Yee, Nicholas - The Norrathian Scrolls: A Study of EverQuest - Findings of a major study of EverQuest players including data on and discussions of demographics, statistics, psychology, charts, addiction, gender differences, gender bending, relationships, romance and guilds.
http://www.nickyee.com/eqt/home.html


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